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Cthulhu Wars: Opener of the Way Expansion
Expansion of:
Cthulhu Wars
90m - 90m
2 - 5 Players
Ages 12+
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Horror
Miniatures
47.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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Corran Horn
Expensive monsters that are just average in combat ... but once you get your spellbooks going you can promote your unites into better ones after any combat. Getting out your GOO is expensive as well, but then again he's also a gate, so he gives you 1 Doom and 1 Elder Sign in the Doom Phase. Not the most conflict-oriented faction, but a nasty contender if you know how to use your units and spellbooks.
Moonvic
Very good expansion, perhaps too good in the case of our game group. It is the only extra faction I own and the possibility of spawning anywhere gave my friend an ample way to victory with it.
pokemynipples
Faction card + token + doom marker + power marker + 6x spellbook Yog-sothoth 2x Spawn of Yog-sothoth 6x generic acolyte cultist 4x mutants 3x abominations