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Cthulhu Wars: Ancients
Expansion of:
Cthulhu Wars
90m - 120m
2 - 5 Players
Ages 14+
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
Horror
Miniatures
47.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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Desaix
(2024 updated rating after 50 CW games) The overall game experience is weak, lacks spice and interactions with the other players, wins by ritualing solo for Elder signs. Better left out of the game.
Talisman227
In my opinion, weak faction if 3 players. However, can be top contenders with 4 or more players if you know what you're doing. Very unique in the way you play them to earn the victory.
rseater
A neat faction that has a very different approach. They spread out but don't care about losing ground, since they still benefit if their cathedrals overlap with enemy gates. Their stuff gets cheaper and weaker when you upgrade it, shifting their power dynamic as the game progresses. It's really quite easy to complete their spellbooks, so I don't know how balance will play out. Maybe they are kept in check by a proper response or other asymmetries. It's fun to have a GOO sized monster roll 7 dice.