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Cthulhu Wars: Ancients
Expansion of:
Cthulhu Wars
90m - 120m
2 - 5 Players
Ages 14+
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
Horror
Miniatures
47.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
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Plunder boxes
Marvel: Crisis Protocol
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Desaix
(2024 updated rating after 40 CW games) The overall game experience is weak, lacks spice and interactions with the other players, wins by ritualing solo for Elder signs. Better left out of the game.
charlest
Quality faction that feels balanced and more unified than the Tcho-Tchos. Interesting dynamics that require negotiation and interacting with other players, plus some scary ass monsters.
tiagoVIP
In spite of the promised being a faction that will greatly negotiate with others, most of the time the Ancients pass by the game as a ghost, giving here and there some power, and hoping no one mess with them too badly. Is definitely a good faction to get to the end of a play and not be fully aware of what it did and how it got there. While not weak in the sense of points, I can't barely see why it exhist.