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Crystal Clans
30m - 60m
2 - 2 Players
Ages 14+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
A time track mechanism is a variable player-turn order mechanism by which the player who is last on the time track goes next. The function of this mechanism can allow a player to have multiple sequential turns due to being last after each one.
Time Track
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
45.00
€
Original price was: 45.00€.
25.00
€
Current price is: 25.00€.
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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ArborBarber
I’m not sure who this game is for. The art and lightness of play seems directed towards a younger audience, but the mathy and fatalistic combat seems directed towards... someone else? It doesn’t quite add up to something fun for anyone I’ve played with so far. Easy to teach, easy to setup 2-player card game. There seem to be some balance issues with the premade decks, but hopefully this will improve when enough decks are released to introduce deckbuilding. The jury is still out on the art. My wife likes it, but it might be a little too “Saturday morning cartoons” for me. From a design perspective, I wish the board were smaller and more portable, similar to the paper boards in summoner wars. The game could have easily fit into a pocket, but instead must be lugged around due to the thick and oversized board. The turn tracker crystal is equally poorly designed: it slides off the board and is a nearly invisible translucent blue on a blue track. Postscript: after playing a couple of games, I wish there were more room for strategy. Difficulty of maneuver and a small map keep things from getting too interesting, and combat resolution is too often random and dissatisfying.
federicolatini
Biased vote, I helped developing the game with the designer, anyway the game is solid in its core mechanics, product-wise is awesome (although i preferred the original theme: space ships fighting for a nebula of rare minerals). Give it a try
Againsto
This was a perfectly fine game straight out of the box, but the field for 2p duelling games is heavily contested, so I ended up letting this go. But not a bad game, just one we weren't playing anymore.