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Crystal Clans
30m - 60m
2 - 2 Players
Ages 14+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
A time track mechanism is a variable player-turn order mechanism by which the player who is last on the time track goes next. The function of this mechanism can allow a player to have multiple sequential turns due to being last after each one.
Time Track
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
45.00
€
Original price was: 45.00€.
25.00
€
Current price is: 25.00€.
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
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Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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cygnuscrux
Complete set obtained on clearance. This seems to be PHG's attempt to casual-ize Summoner Wars but unfortunately, they totally missed the mark. The meta needed to truly appreciate and play this game is way higher than a casual audience will ever obtain and the game just isn't that enjoyable at sub-optimal play levels.
Clejsan
Som nytt, ospelat, öppnat och kollat innehållet. Alla kort/klaner ligger i zip-påsar. 150kr Kan lägga till två expansioner. Shadow clan & Fang clan för 50kr styck.
Bert_Blazar
Summary: Crystal Clans is a unique card battler that combines the feel of "king of the hill" with bluffing and nuanced card play. However, real occult practices are the inspiration for many of its units, dampening my overall enjoyment of this game. Pros: - Asymmetric factions that require unique strategies to win - Different paths to victory (e.g., scoring crystal zones versus milling the opponent's deck) - Innovative cost system that forces a player to consider how big of a turn to take as it will grant the opponent a turn of equal magnitude - The push and pull of attempting to control the field is a fun strategic challenge Neutral: - While the illustrations are highly polished, I prefer an art direction with more realism - No solo mode Cons: - Some matches devolve into a war of attrition that can make the game last longer than it should - Certain units are clearly inspired by actual occult practices Final Comments: This is a fun game. I genuinely like the mechanics, but there is enough of an occult flavor here between spirit guides, psychics, astrology, lithomancy, witchcraft, and other real-life concepts that it kills my enjoyment. Such content is not the focus per se, but the large number of casual references to these ideas is enough to make me not want to play this game.