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Crystal Clans
30m - 60m
2 - 2 Players
Ages 14+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
A time track mechanism is a variable player-turn order mechanism by which the player who is last on the time track goes next. The function of this mechanism can allow a player to have multiple sequential turns due to being last after each one.
Time Track
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
45.00
€
Original price was: 45.00€.
25.00
€
Current price is: 25.00€.
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
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Plunder boxes
Marvel: Crisis Protocol
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enemyoftheworld
The action currency system is exceptional and might even overwhelm any of the actual actions, perhaps harming my rating a bit. The on-board tactics are fine, but fairly rote (which the RPS tries to ameliorate, but doesn't really). But maintaining initiative-advantage is absolutely crucial and constantly tense. BGG Page says 30-60m, but our games very rarely enter that range, remaining on this side of 30 almost always. The crystals can sometimes favor one clan or another, but then that offers another incentive in the race to deny your opponent if disproportionate advantage is to be gained. I don't grieve that there will be no new content as I feel that it's about right where it is. Plenty of variety, but not so much to overwhelm the system. The art is pleasant and the overall setting is very accessible. So far I'm very happy with the cleverness of the initiative track, for which the battles are far more tense than anything happening on the actual board. That makes for some surprising interesting decisions in hand management, though, and I find the whole of this to be greater than the sum of its parts.
coxer80
I found the gameplay unique and quite enjoyable. No, it's not the new Summoner Wars but it's not really trying to be. I love the variety in play-styles between the decks and the asymmetry. It's almost hard to call this a combat game....more of an area control game with combat elements really. The two unique things that really stood out to me were the initiative track (doing big things on your turn means they get to do big things on their turn) and the squad building.
emptycupoz
I've only played this through a few times as it tends to take 1-1.5 hours to play with my son. A very interesting tactical game. 2019: I've played a bit more often and I tend to get thrashed, but games are going to the one hour mark, so at least I'm getting quicker.