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Crown of Emara
45m - 75m
1 - 4 Players
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Play occurs upon a modular board that is composed of multiple pieces, often tiles or cards. In many games, board placement is randomized, leading to different possibilities for strategy and exploration.Some games in this category have multiple boards which are not used simultaneously, preserving table space. Unused boards remain out of play until they are required.
Modular Board
This mechanic usually requires players to pick up an item or good at one location on the playing board and bring it to another location on the playing board. Initial placement of the item can be either predetermined or random. The delivery of the good usually gives the player money to do more actions with. In most cases, there is a game rule or another mechanic that determines where the item needs to go.
Pick-up and Deliver
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
Medieval
37.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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Apple Paul
This is a euro that surprised me. After the rules were explained to me, I thought that I would not like what seemed to me to be a tired design, with cliche "get resources and turn them into things" mechanics, with two rondels (and I generally do not like rondels). Yet, upon playing the game, I really warmed to the design, and thought to myself, wow, how could this have been fun? Interesting. My feeling is that a few elements in the game impart a bit of magic to the game design here. First, you have the dual VP track which feels unexpectedly interesting, particularly when considering whether to play the game again. Second, the fact that virtually every one of your cards gives you something positive, I think, helps one have at least a positive reaction to even the most difficult card plays. Third, the game seemed tuned such that as long as you spend one round gathering resources, and the next round spending them, you will always have something "fun" to buy, and that felt curiously generous or interesting to me as I played my first game virtually unconsciously, and did not lose by much. Bottom line: Perhaps because this very modest euro has a bit of magic in the design, I am going to boost my 7 rating to an 8. If you are a euro gamer, give this game a spin and see if you agree that it has a bit of magic in it. On my next play, I would like to try the advanced game wherein the resource gathering and reward boards are mixed together. That might be interesting.
agentpatman
What I love about this game is the multitude of choices and paths you can go down and the plethora of decisions to be made at every turn. There are many different engines to build from the same set of resources. You can get books, rings, bread and exchange all of those in for points. There are card abilities which you can purchase, some instant, while others permanent. The unique scoring, of only scoring your lowest on two tracks, is very clever and makes you adapt to multiple strategies throughout the game to exceed at both. You can't solely focus on one engine as you score the lowest. The card action selection that combos into one of your pawns moving and taking that action gives you a ton of choices is at the root of the game. The board is unique in the fact that there are two of them with a unique shape. Its difficult to write a game of this type because its about as euro as you can get. For me that is the perfect combination of thinky decisions, multiple paths to victory. The theme is obviously not exciting but it ties together the different boards and actions without being a stretch.
Axe Wizard
Excellent Euro, some interesting mechanics. Looks quite complicated but relatively easy to pick up. First game played was an incredibly tight finish between all 4 players (3 newbies).