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Covert
45m - 90m
2 - 4 Players
Ages 10+
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Set Collection
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
Spies/Secret Agents
58.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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dipbubs
Because I'm so competitive, I usually prefer cooperative games or real time games that don't send me into analysis paralysis, ensuring I'm making the perfect move every turn. Even though this game is neither of those, it is one of my favorites (maybe even THE favorite). I look forward to playing this game every time. It's a puzzle with a dozen(ish) possible solutions. When one plan gets foiled, there is always another way to get to the same destination (or something equally good). The only time I experience down time in the game is when puzzling out how to change my plan because another player foiled it. There is tension from beginning to end. When do I drop out of the round to make sure I can break that code, or acquire that Agency Card before someone else? Should I stay in the round longer and hope that other players' moves will change things in my favor? How long can I hold out on placing a die in that Action circle? Is he going to place his 4 there, blocking me? Should I place a 2 there so she can't play in that circle? Having played this with all player counts (2-4), I can honestly say it is VERY enjoyable for me at any player count. I ask to play this game when we have free time. That's unusual. It's not often that I ask my husband to play a game instead of the other way around. I love everything about this game: -the artwork -the dice placement mechanic -the mini codebreaking game that compliments the rest of the game -the balance of the mission cards that allows you to pick your strategy (to go for low difficulty - & therefore low scoring - missions & crank out 6 quickly, or go for higher scoring missions & potentially not be the one to trigger the endgame, but still manage to sneak in a victory) -the rule breaking special abilities, especially the character ones that may lead you down a different strategy path each game -the push your luck tension during dice placement & resolution -the triple use cards that get used for the most obvious thing (mission completion) in early games, but get used more creatively in subsequent games -the secret codes and things to decipher throughout the box, rulebook, & board!! -(I'll keep thinking because I know there are more!) Previous to this game, I would have said Agricola was my favorite medium-heavy weight game. Although this game is nothing like Agricola, it has overtaken it for the top spot on my list!
DiploGuy
My main issue with the game is the theme isn't in the game. It doesn't feel like you're playing a spy/espionage type game. If the theme were tourists trying to complete all the things they wanted to on their trip that would match the game far better. It's a fine euro style game. Very little opportunities to get in each others way. There is some tension when it comes to players getting a card you wanted or mixing up the code where you're unable to complete your card.
alexwick
cheap on other places but amazon - currently 39.49 on coolstuff amazon 48 http://www.boardgameprices.com/prices/covert