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Conan
90m
2 - 5 Players
Ages 14+
In Action Point (AP) Allowance System games, each player is allotted a certain amount of points per round. These points can be spent on available actions, until the player does not have enough remaining to "purchase" any more actions.
Action Point Allowance System
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Games with partnerships offer players a set of rules for alliances and teams. Partners are often able to win as a team, or penalties are enforced for not respecting alliances
Partnerships
Player elimination occurs in multiple-player games (>2) when a player can be eliminated from the game and play continues without the eliminated player.
Player Elimination
Variable Phase Order implies that turns may not be played the same way as before and/or after.
Variable Phase Order
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
Miniatures
73.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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beardyman
I traded this game (King Pledge and Black Dragons) for Euphoria KS Supreme Edition, Stock Pile with 2 special character promo packs and the Continuing Corruption Expansion; Mission Red Planet, Game of Thrones the Board game plus the 2 expansions a Feast for Crows and Dance with Dragons. And the I think both parties are happy with the trade time will tell.
Balerion84
Good game, but not a fan of action budgeting and unstructured turns. Games often go in a way, where every other turn you can't do anything, because you have to rest. Or you have to limit your options for the turn to save actions for the following turns. Which in a game that favors 1 bigger attack than a few smaller ones, feels counterproductive. The system offers a lot of cool stuff players can do, like breaking through walls, but puts artificial barriers to limit your use of them. Not a fan of this mechanic.
AKASlaphappy
Feldherr insert: https://www.feldherr.net/big-foam-tray-value-set-for-the-conan-kickstarter-campaign-and-exclusive-kickstarter-add-ons/a-57083