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You are a painter in Colors of Paris, and you’ve decided to participate in "Bateau Lavoir", a friendly competition between several painters in a workshop in Montmartre, Paris. The newspapers know about this challenge, so perhaps this is a good opportunity to become famous, following the path of Cézanne, Toulouse-Lautrec, Monet, or Renoir…
Colors of Paris is a management game in which you must take care of your paint tubes, mixtures, and time to create works, all the while anticipating others to perform as needed within a rotating set of actions.
Ages | 10+ |
---|---|
Players | 2 Players, 3 Players, 4 Players |
Play Time | 40m – 60m |
Designer | Nicolas De Oliveira |
Mechanics | Rondel, Worker Placement, Different Worker Types |
Theme | Post-Napoleonic |
Publisher | Czacha Games, GateOnGames, Hobby Game Mall, Keep Exploring Games, Super Meeple |
GarfieldKlon
3 [c] Theme: :star::star::star::star::nostar: [size=7]The theme is quite strong in this one[/size] Gameplay: :star::star::star::nostar::nostar: [size=7]Good amount of decisions[/size] Interaction: :star::star::nostar::nostar::nostar: [size=7]Fighting for places on the rondel[/size] Artwork: :star::star::star::star::nostar: [size=7]Very nice[/size] Luck: :star::nostar::nostar::nostar::nostar: [size=7]No?[/size] Strategy: :star::star::star::star::nostar: [size=7]You have to plan[/size] Components: :star::star::star::star::nostar: [size=7]Very nice[/size] Play duration: :star::star::star::star::nostar: [size=7]Very good[/size] Easy to teach: :star::star::star::nostar::nostar: [size=7]Ok[/size] Rules quality: [size=7]Not read[/size] Setup time: :star::star::star::star::nostar: [size=7]Fast[/size] No downtime: :star::star::star::star::nostar: [size=7]Plays quite quickly[/size] Replay value: :star::star::star::star::nostar: [size=7]Different strategies to try[/size] [/c]
goldeneyeace
Interestingly themed game, which is basically a worker-placement resource-collection and trading game. The movement of the roundel on the central board makes for interesting variation, and the ability to leave workers in their place has a meaningful impact on foreplanning and player interaction. However the pacing of the game feels a bit off, with the starts feeling very slow and the game ending very suddenly. + cool theme, nice components, encourages blocking and is much more cutthroat than other WP euros - odd pacing, sluggish start, abrupt finish, unbalanced player powers, disappointingly recycled artwork
Across the Rhine
Essen 2019 - broke my must be solo-able rule in force in recent times but looks mechanically very interesting and the theme seems well matched.