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Clash of Cultures: Monumental Edition
180m - 240m
2 - 4 Players
Ages 14+
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Play occurs upon a modular board that is composed of multiple pieces, often tiles or cards. In many games, board placement is randomized, leading to different possibilities for strategy and exploration.Some games in this category have multiple boards which are not used simultaneously, preserving table space. Unused boards remain out of play until they are required.
Modular Board
In games with a trading mechanic, the players can exchange game items between each other.
Trading
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Ancient
135.00
€
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
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Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
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D & D
Pathfinder
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Sapphire Sleeves
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Bayushi Sezaru
This Monumental edition is indeed quite... monumental! As far as I understand, it includes everything previously published for the game, conveniently refined. I like a lot about this game. First and foremost, it is the first Civ game playable in a reasonable time, without overcomplex or too simple rules. It somehow hits the sweet spot on this. Another remarkable aspect are the components. There is a bonhanza of pieces, and everything feels great. Both aestethically and from an usability point of view. Diving into the rules, what stands out to me is the tech tree. It's simply perfect: easy to teach and manage, it offers lots of strategic choices. Nothing feels too powerful or too weak, or out of place. The choice to limit the scope of the game to the ancient era has really made the trick here. It's not a perfect game, though. The cards can feel quite random at times. Some events can hit you hard, others pass like a breeze. Action cards can be helpful or not. Objective sometimes make you steer away from your chosen path. I personally am not bothered: the cards drive that Civilization feel, and make the game more varied (aka: less scripted and boring). The ones that I am less keen about are the objectives: they feel more arbitrary than the others. Another thing I don't absolutely love is the implementation of the Wonders. They feel a bit just like a way to convert resources to victory points. I like the little scuplts, though. The only one thing I am not quite sold about is the possible kingmaking aspect: I need repeated plays to understand if all the combat is indeed a possible cause of kingmaking. To wrap it up: Clash of Cultures is the best Civ-game with a map out there (Through the ages being in a category by itself)! It has its perks, but is a great game!
beachgirlpcola
Gifted away. The young guys, 13 and under, fell in love with it. In their opinion, it blows Catan as well as Axis and Allies, completely out of the water. We mainly play 2p., it never came off my shelf of shame.
BearDot25
First impressions: This was a bit of a disappointment. It was the #1 game I wanted to try because I live Civ/4X games, but to me it’s not even close to Eclipse, Forbidden Stars, etc. The tech tree is the star of the show here, but nothing else stands out. The combat is bland and discourages aggressiveness (the 4 unit stack limit is brutal!); the factions surprisingly don’t feel that distinct (the base techs are more important); and the economics of the game are a rote optimization puzzle. I’d try it again but I don’t know, it just didn’t stick out.