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Clans of Caledonia
30m - 120m
1 - 4 Players
Ages 12+
In-game money is bet on different commodities in hope that that particular commodity will become the most valuable as the game progresses. Often the values of the commodities are continually changing throughout the game, and the players buy and sell the commodities to make money off of their investment.
Commodity Speculation
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Play occurs upon a modular board that is composed of multiple pieces, often tiles or cards. In many games, board placement is randomized, leading to different possibilities for strategy and exploration.Some games in this category have multiple boards which are not used simultaneously, preserving table space. Unused boards remain out of play until they are required.
Modular Board
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Farming
44.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
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Plunder boxes
Marvel: Crisis Protocol
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Albarc
Mechanisms are far from original. In fact, most of them are directy borrowed from Terra Mystica with a few twists. However, game play has been streamlined (conversely to Project Gaia that prefered to increase complexity), which, in my book, is a good thing. I liked the first game and got my own copy of the game.
ader314
December 2022 - 7 - 5 plays (all at 2 player) + Fun mediumish weight economic game + Market for goods works really well modeling supply/demand with the prices adjusting after buying/selling based on the quantity bought/sold + Good decisions around upgrades and building on the shared map + Adjacency bonus allowing you to "buy" neighbors resources at a discount after building next to them leads to good strategy decisions planning out next moves = Likely better with more players to better take advantage of the adjacency bonuses as the map is still pretty empty with 2 players - Biggest gripe is the scoring for settlement areas connected in shipping distance. It just seems a little fiddly for an otherwise streamlined, elegant game. Especially hard for new players to grasp in first play. Believe I read the designer wanted to incentivize splitting settlement areas to make more adjacency bonus opportunities and it does work for that goal, just a shame there wasn't another way to do it as it just feels like something that doesn't quite fit.
alfman
Awesome game. Many mechanisms taken from " Terra Mystica"but it´s compiled in a more easy to learn game. Introducing a mix from economic game and worker placement. Every game is better than the previous.