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CIV: Carta Impera Victoria
20m - 40m
2 - 4 Players
Ages 8+
Deck building/Pool building refers to a collection of related mechanisms. Players have a personal pool, or collection, of cards or tokens, that provide different actions and/or resources. A subset of those cards/tokens are randomly drawn each turn.
Deck / Pool Building
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Set Collection
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
22.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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Bonnie777
Fun - Exciting moments 1 - Short downtime 1 - Meaningful choices 1 - Randomness 1 - Balance 1 Aesthetics - Great artwork, nice components and organizers Thematic ties - Mechanism fits the theme. Replayability 1 - Every game is significantly different Interactions 1 - Necessary and beneficial Rules 1 - Crystal clear
bcnevan
Clever card game. Allows for some interesting combos to be pulled off and, once everyone learns the game, eye daggers are everywhere and every tableau must be accounted for. Typically, the first couple of plays will finish by instant win. However, later games will often go down to final scoring of dominance and tie-breakers. The final rounds are still interesting as everyone postures for certain dominance and/or for certain tie-breakers. CIV can be easily taught, is interactive once everyone knows how the cards combo off each other, plays briskly, and has a bit more depth than its amusing appearance would lead you to believe. Quite good for its play time or as a filler.
dead jawa
I don't get it. Neither does almost anyone else, apparently. I mean it seems like an ok light game, but nothing special. I don't know what the people raving about the game are talking about, and neither does anyone else. This game is going for a whole $7 on Amazon right now. Nobody wants it. If there is some amazing hidden depth to this game somebody really ought to explain it in the game's forums before this game is completely forgotten. And not the SU&SD thing where you just say how the game makes you feel but explain how this game is anything more than an ok light card game. I'm subscribed to this game, so I'm waiting. Have been for a while now.