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City of Gears
45m - 60m
2 - 4 Players
Ages 8+
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Play occurs upon a modular board that is composed of multiple pieces, often tiles or cards. In many games, board placement is randomized, leading to different possibilities for strategy and exploration.Some games in this category have multiple boards which are not used simultaneously, preserving table space. Unused boards remain out of play until they are required.
Modular Board
Maneuvers that directly attack an opposing player's strength, level, life points or do something else to impede their progress.
Take That
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
59.90
€
30 day low:
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City of Gears quantity
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Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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benHaskett
City of Gears is a fantastic worker placement game that plays incredibly fast; of the three play sessions I participated in, the game never ran much more than 30 minutes. However, it is very much a full game. It offers players a breadth of options each turn, mainly focusing on expansion and personal upgrades. One of my favorite things about City of Gears was how quickly the entire city gets up and running. The game starts off with nine tiles placed face-down in the middle of the table, but 15 minutes later, the city has been woken up and the entire play space is littered with player pawns and colored gears. Bombs were used at every turn to knock pawns back to their respective factories, players fought for control over certain tiles, and in the end, after the scores were tallied it was almost always a close win. And that’s another thing: end game conditions and scoring mechanics are two of the greatest things about this game. Of course, City of Gears is not perfect--the dice could use a bit of a redesign. One play session was pretty frustrating due to about six consecutive turns of bad rolls; I was unable to act at all and felt more like a spectator than a participant. It’s worth noting, however, that this situation arose out of a very unique setup that would be hard to replicate. Still, it could be easily fixed. As the guest judge in The Game Crafter’s steampunk contest, City of Gears caught my eye immediately--I knew it would be a finalist from the moment I saw it, and a read-through of the rules proved that it had the potential to be a gem. In the end, it proved without a doubt that it is, indeed, a quality experience. City of Gears feels like a finished product, freshly plucked from a store shelf. Congratulations to Chris Leder! Acquired via The Game Crafter.
bretk
Played once at Geekway and enjoyed it. Can set up good combos with your links, but also mess with other people by destroying theirs. Would play again but not going to buy.
eddy_sterckx
2019-05-11 : First play. As with so many ameritrash games : a good mechanical idea that got completely swamped by a bad execution and garish graphics getting in the way of gameplay. More to the point : there's no clever engine building here by linking certain tiles. there's only "ha,ha, got you tiles" which depending on where they randomly show up may or may not make any sense to ever execute. I was glad to have played this with 2, because with more players I would have rated this a "2" as it would be just one big chaotic mess. And what's with all the text on the tiles ? They ran out of icons or what ? In the end I won because one of the end-game gears I got allowed me to roll a die at the end and I rolled the highest value. Yeah, that win felt really good. Not. Pretty sure that if I'm ever forced to play this again it's going to be rated even lower.