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Chronicles of Frost
60m - 80m
1 - 4 Players
Ages 12+
Deck building/Pool building refers to a collection of related mechanisms. Players have a personal pool, or collection, of cards or tokens, that provide different actions and/or resources. A subset of those cards/tokens are randomly drawn each turn.
Deck / Pool Building
Play occurs upon a modular board that is composed of multiple pieces, often tiles or cards. In many games, board placement is randomized, leading to different possibilities for strategy and exploration.Some games in this category have multiple boards which are not used simultaneously, preserving table space. Unused boards remain out of play until they are required.
Modular Board
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
38.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
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Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
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GaryP
After a couple plays, one solo and one 2P, this seems like a nifty mini RPG deckbuilder. I tend not to like deckbuilders with common draw piles (like Ascension and Star Realms), but there are enough (10) cards on display that there is usually something that matches what I need to add to my deck. I love that there are 6 different characters with unique starting decks. The game was pretty easy to learn and teach if you already know deckbuilders. Only the rules for Allies and Items were tough to understand from the rulebook, but I think I have them down now and they are easy enough. For as tiny as the box is, this takes up a pretty decent amount of table space. I do wish the box were tall enough to stack the cards sideways, which would allow the expansion to fit in. My only moderate complaint is that the quests feel VERY abstract. That is expected for this type of game where you "play symbols", but even the flavor text didn't help. I can see coming up with custom quests later, but there is sufficient variety for now. I do like having the two different types of multi-part quests. The quick playtime is a plus. (I have too many excellent adventure games that take too much time to get played often.) After several plays, I can see this getting old, but there is also the cooperative campaign expansion. For now, I am excited for more adventures and it is quick and compact enough that I expect many more.
Dragathil
So far enjoyng it both solo and multi. Theme and a lot of decisions each round are for +, lack of pictures on most of the cards is a -.
kosterix
1 week ago (edited) I decided to cancel my pledge because - it is in essence a non-impressive game to look at, - the deck builder/destruction with map already has been done in Village of the Kings, and - the quests in King's Guild (another ks), seem to be implemented better. Also what I didn't like was the - using the remains of slain monsters, it feels weird. - the levelling of characters is done better in Diceborn Heroes (a ks), - the questing seems samey every time. - non intuitve card effect. - much downtime (from rahdo), with 3 players unacceptably long, and nothing to do until it's your turn, you can't plan ahead. This would result in 3 players playing on their smartphone and occasionally looking up. Game designers, if you design a map to be made by rectangles, make the components look like a map! Use squares, not rectangles, or at least use a square active part on your cards. Bad examples: Sunset over Water. Good example: Forbidden Desert. Game designers, make sure players have something to do when it is not their turn! Frost seems to have good points, + the map is different each time + small footprint (more a requirement) + no direct vs player mech, but indirect; no player elimination. Now for scoring: (+) box is small and beautiful, the card artwork is nice too. (+) every time the board is quite different. (+) game does not take up ridiculous amount of table space. The discovery of new land from the center inn is a very nice mechanism, with the 5x5 borders around it. (+) price ($30) very reasonable. (+) the lore and game mechanism is intriguing, the fact you have your specialized skill deck that can be augmented from a center action deck. (-) downtime is too much, each player is busy for 5 minutes, for nothing to do for other players. People will use their smartphones, watch tv and otherwise kill the mood. (-) your personal quests are all very samey. (-) the competitive aspect does not add to the fun. (-) the mechanism of using your defeated enemies feels unnatural and cards don't match (-) there are too many effects on the cards. Probably you can get used to it, but it just feels contrived. so I'll give it a 5, which is not enough for me to get it.