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Chinatown
60m - 60m
2 - 5 Players
Ages 12+
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Set Collection
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
In games with a trading mechanic, the players can exchange game items between each other.
Trading
38.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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adi_venturer
Played it once. Opinion may change upon further plays but a few glaring issues stood out to me: 1. The game has a lot of racial stereotyping. 2. It's almost impossible to catch up to someone who may have established an early lead, unless everyone actively decides to block that player out - which is unlikely to happen. 3. Most of the game is concentrated in rounds 4 and 5. So it feels like you're just going through the motions in the early rounds and then the last round is just place your leftover tiles to get $20K. We played with 5 players and the game lasted about 1.5 hours. I feel that's too long for a game that's purely negotiations and has no catch up mechanism. My rating would be higher if this game lasted 40-45 minutes instead. I think Zoo Vadis is a much better negotiation game. (Plays: 1)
adamxt
I'm not a big fan of these sorts of games due to the lack of clear rules. Sure, the framework is there, but the REAL strategizing comes down to the negotiating phase...and that's a free-for all! You can throw in whatever you want, including future promises and the strong-arming of others, and putting a value on all those things is a brain pain for me. Still, it IS fun to wrangle your way between all those subjective details sometimes!
4Corners
Chaotic negotiation game with significant random elements, and a decent theme. Each round, cards (store locations) and then tiles (stores) are randomly distributed to each player, and then players essentially negotiate for anything and everything (stores, store locations, money), in an effort to make the largest groupings of stores together, in order to achieve the ultimate goal of most money (larger grouped stores equals more money each round). Pure negotiation chaos, which makes the game very unique, but necessarily great. Can be frustrating if your store tiles and/or locations are in bad spots- true you can often turn them into valuable items for others, but sometimes there's just nothing that can be done. There are also random event cards drawn at the end of each round, which can have a not unsignificant impact on income. All in all, an interesting but somewhat overrated game that probably isn't worth the $100 or so you'd have to pay to obtain a copy.