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Chicago 1875: City of the Big Shoulders
120m - 180m
2 - 4 Players
Ages 14+
In-game money is bet on different commodities in hope that that particular commodity will become the most valuable as the game progresses. Often the values of the commodities are continually changing throughout the game, and the players buy and sell the commodities to make money off of their investment.
Commodity Speculation
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
64.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
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Arcturian
18xx-style stock trading with worker placement instead of route building, hiring/automation mechanics reminiscent of Arkwright, and a number of other interesting features that seem to work well together and offer plenty of replayability. City has more in common with the build-a-good-company variety of 18xx than with the more vicious ones. Stock action is fairly simple, with only a one-dimensional track, and there's no analogue for trains rusting—no way that a good company suddenly becomes a millstone around your neck, and rarely (that I've seen) a reason to want to dump a company on someone else. The worker placement mechanics of the action rounds will be instantly familiar to any player of Euros. The game is weak at two players; the stock rounds are dull enough that they almost disappear, and it's possible for each player to have TWO companies without any overlap in markets. You definitely want four players if at all possible, and certainly at least three. Companies generally find it pretty easy to get the money they need to operate; I virtually never see anyone choose to withhold earnings. Also, a couple of the expansion companies (which came with the game if you have the Kickstarter version) are powerful enough that most people I know leave them out of the game until players are starting their second companies.
cchlanger
My first heavy stock game, and it will not be my last. There is much to explore; I hope I get a regular group for this one day.
Caballosser
Good gameplay running the companies, but I feel like the stock mechanism is a bit weird. It feels like it's too easy to destroy other people's companies and that is way more important than how your companies perform. Also some copanies are clearly better than others, which leaves me wondering why on earth you would even consider starting with those. And lastly, there can be some annoying randomness when drawing the buildings. Also there some are clearly better than others. So there are a few flaws in my opinion, and that should not be te case to make such a heavy game enjoyable.