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Champions of Hara
30m - 120m
1 - 4 Players
Ages 14+
Co-operative play encourages or requires players to work together to beat the game.
Cooperative Play
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Play occurs upon a modular board that is composed of multiple pieces, often tiles or cards. In many games, board placement is randomized, leading to different possibilities for strategy and exploration.Some games in this category have multiple boards which are not used simultaneously, preserving table space. Unused boards remain out of play until they are required.
Modular Board
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
Miniatures
59.90
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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DoctorJ
Only played a few times so far, but I am liking the brisk play and how smooth it is to play. We internalized the rules surprisingly quickly. It has a nice light feel, which is a surprise after the grimness of Mage Knight (a game I also like, but which is quite unforgiving). Co-op also reminds me a bit of Sentinels of the Multiverse, but it’s less fiddly than that title. A little disappointed with the remaining rules ambiguities and the publisher's and designer's apparent unwillingness to clear them up.
FuzzyLlamaReviews
See my full review with pictures here: https://fuzzyllamareviews.com/2019/11/12/champions-of-hara/ Positive Final Thoughts I love the variety of everything in the game. From the different playable characters to the different Corrupted villains to the plethora of items and events and monsters you can encounter. It’s also a very colorful game especially on the particular side of the game tiles. The characters are super varied and interesting and the minis for them look excellent. I also appreciate the amount of choice when it comes to game modes that you are given and the way you can unlock new abilities for characters if you play consecutive games with them. Negative Final Thoughts The rulebook needs an update to its organization and style. It’s much too hard to read without your brain going numb. Even though there are multiple game modes, I found the competitive game to be very dull going with a boring win condition that boiled down to just collecting numbers. Which in turn killed the theme of the game. Playing on the co-op mode is better enhancing the theme with the Corrupted but the battles are so simplistic that it doesn’t add THAT much fun. High player count is a no-no with downtime being a huge detractor with very little player interaction. The Bottom Line Now with all that said, I still enjoy this game! I don’t think it’s one that I will bring out a lot and when I do bring it out I will only play with 1 other person at most. I think this game does have some incredible table presence though and looks amazing when set up as it really catches the eye. Playing the co-op game does bring in some fun exploration and coupled with the beautiful board and art, this is one that I would recommend to play, but not own unless you are a collector. Because of that I am giving Champions of Hara the Fuzzy Llama Bronze Seal of Prevalence.
enzo622
An odd duck this one. The card mechanism is very fun. It seems inspired by Gloomhaven in that there's a top and bottom action to each card. When you play the top part, it goes on the table and flips to the other side. On your next turn, you may play any card on the table for that action and then the card goes back into your hand. Sometimes you play a card just to set yourself up for the next turn. Lots of fun decisions there. The card mechanism is clever enough, but the design doesn't know what it wants to be. Is this supposed to be strategic? Chaos-management? Multiplayer? Solitaire? It's definitely NOT a 4P game; maybe 3P; maybe solo is best? I'm not convinced the game works competitively due to snowball effects (one player snowballed to victory with 5 items to everyone else's 0). First off, I played a 4P game knowing that it was not recommended (by 3 out of 4 BGG voters anyway). I can confirm, this is NOT a 4P game. The number of cards that come out and the effects they have on the board mean you cannot plan your next turn until the start of it. For example, some effects move an entire tile (of 6 spaces!) across the map and swap with another tile. Did you plan to attack the space next to you? Well, not anymore. Draft a new plan. That's not necessarily a fault, but between the top and bottom parts of cards and a constantly changing board, it means players have to spend a long time figuring out their optimal move with little to no ability to do so before their turn. I started by saying this is an odd duck because in discussing the game, we all agreed that we generally liked the idea of it but weren't sure who it's aimed at. Something just feels off about the design to me, like they didn't know what they were aiming for. It's too chaotic to be a strategic game. For a game of tactical opportunism, it prevents players from doing much pre-planning which slows down the proceedings. Reminds me of Martin Wallace's Aeroplanes: Aviation Ascendant in that regard. For a competitive game, one player can snowball too easily. Same category as Spirit Island -- the card play mechanism IS a lot of fun. I just wish the game around it held more water.