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Champions of Hara
30m - 120m
1 - 4 Players
Ages 14+
Co-operative play encourages or requires players to work together to beat the game.
Cooperative Play
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Play occurs upon a modular board that is composed of multiple pieces, often tiles or cards. In many games, board placement is randomized, leading to different possibilities for strategy and exploration.Some games in this category have multiple boards which are not used simultaneously, preserving table space. Unused boards remain out of play until they are required.
Modular Board
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
Miniatures
59.90
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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baschleicher
Neat hand-management that finds you moving around a constantly shifting map to gain power and upgrade your skills. I really like the puzzles every turn in this one. Feels kind of like Mage Knight to me, but minus all of the hard to remember rules and exceptions.
bcnevan
This game succeeds at providing a strong sense of adventure that is supported by well-designed action selection and card play. The sense of adventure and how your characters progress are primary. If you are expecting Mage Knight-lite, look elsewhere. This feels more like an adventure game crossed with the co-op feel, character progression, and level of randomization found in Spirit Island. The scenarios are the best mode of play. The versus mode feels a bit soft. The characters are varied, and the way the characters and scenarios mix together shows the strength of the card design. The usefulness of the card powers shifts in meaningful ways depending on the scenario goals. Lots to explore here. Champions of Hara: Chaos On Hara (2018)
GSReis
Card-driven adventure game that can be played competitively, cooperatively or solo. Oddly, the rulebook recommends to play a competitive game followed by a scenario based on the winner, but this seems to be so just for thematic reasons. Most of the scenarios are cooperative, but they can also be competitive or team-based, and each character has a solo one. In any case, you do the usual moving around and killing monsters to gain loot. Depending on the scenario, you may have to defeat one of the three bosses. Most of the loot is "energy" in three different colors, which is necessary to win the competitive game and some scenarios, but quite useless in others after you pass the threshold that give you upgrades. As usual with this type of game, there is a lot of randomness, even though combat is deterministic. I played a scenario where we had to defeat three specific monsters, but there was not enough time to explore the entire map, should that be necessary, and no scaling to the number of players (two players would have a much harder time than four). Luckily, we found those monsters with quite a few areas left. With a bit of hand/tableau building, the game is not too similar to others in the genre, but it does nothing very interesting, either. It's playable, but a little dull. The colorful artwork is passable, but I'm not a fan of the cartoony style, which is also in the miniatures (nice, nonetheless).