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Caylus 1303
60m - 90m
2 - 5 Players
Ages 12+
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
Medieval
44.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
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Plunder boxes
Marvel: Crisis Protocol
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bretcliftawn
I'll probably still always like the original more for nostalgia's sake and because I love the grumpy king, but this is definitely a well made update with mostly good tweaks/changes
Cubesonamap
A great job with streamlining by Attia. A good game, but nothing beats the original. Takes away too much of the good. Will appeal to modern board gamers, but they should've just updated the artwork on the original instead.
bazik123
new comment: turns out the roles selection system is even more broken than the new turn order... spend your worker and wood to get a role you'll lose before having a chance to use even once... no thanks. if this wasnt called caylus it'd be a 3-4/10 game, as caylus remiplemented it's clearly broken. old comment: going back to the broken turn order system of yore means this game is intended to be either played by 7yolds, or is not meant as a strategic game. might play, but likely will rate it 1 because of this 1 change. it's one thing to be too clueless to not understand this turn order mechanic has no place in strategy games, it's another to willingly devolve like this.. not to mention it's ugly in the unsinspired-meh-no-personality way