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Castell
60m - 90m
2 - 4 Players
Ages 12+
Pattern Building is a system where players place game components in specific patterns in order to gain specific or variable game results. For example: placing chips on 2, 4, 6, 8 on a board gets the player an action card they can use later in the game.
Pattern Building
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Set Collection
52.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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bcnevan
Set collection nested with set collection that's then combined with a somewhat basic spatial puzzle and point-to-point board movement. The game incentivizes planning, but also throws some randomness onto the board that limits the horizon of the planning. It's functional and inoffensive, but there's little in the way of a pop--after a session of Castell, I'm looking to move onto a different game. I care little about who won or lost, or why. Nor do I care about what I did to achieve my score. The actions that a player performs are incremental and a little unexciting, and this can make the game last too long for what it is. Further, the board play seems a bit too open, as players are alone in competitions too often, and no matter the play count. Overall, there's some originality here--the closest comparison I can come up with is Finca, but this is more complex than Finca. Castell just comes off as unexciting and overlong in the actual practice of its game play.
constancy
I really like that this never feels like there's downtime. Turns can be quick, and in the meantime you're just fiddling with your tower, trying to optimize for your next performance.
Afrochiapet
Castell is an interesting tile-builder where you run around Spain building a human pyramid by training and recruiting performers. There's a fun feeling as your tower becomes increasingly large and complex as the game progresses. It's a fun puzzle that has some variability in terms of the placement of training sites, festivals, and performers. I do question the longevity of the game, but I do appreciate the surprising brain-burn despite the game's simple premise. Ultimately, Castell is a game that I liked but did not love.