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Carthago: Merchants & Guilds
60m - 90m
2 - 4 Players
Ages 12+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
This mechanic usually requires players to pick up an item or good at one location on the playing board and bring it to another location on the playing board. Initial placement of the item can be either predetermined or random. The delivery of the good usually gives the player money to do more actions with. In most cases, there is a game rule or another mechanic that determines where the item needs to go.
Pick-up and Deliver
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Set Collection
In games with a trading mechanic, the players can exchange game items between each other.
Trading
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
Ancient
34.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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jdkilby
Carthago is tense game combines strategic planning with some extremely tactical decision-making. Flexibility is key as the game state can change constantly (though not always intentionally from other players and, thankfully, not to the point where plans are completely destroyed). The game's presentation on the table is a little messy due to forgoing a board for pieces that can be arranged anywhere on the table, but there's solid gameplay here that's worth exploring.
DerekW1968
$26 Amazon 2-4 players Replaces Porto Carthago players represent merchants who attempt to increase their wealth and influence while improving their status within the Merchant's Guild. Become the greatest merchant in Carthage by loading valuable wares, financing expeditions, and exerting influence in clever ways. An extraordinary card-driven game of tactics that demands making the right decisions at the right time!
imaginaryforce
Quick and easy to teach, well balanced, good depth. The game also has absolutely no theme and it doesn't offer anything particularly inspiring for me to go back to.