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Call to Adventure: Name of the Wind
Expansion of:
Call to Adventure
30m - 60m
2 - 4 Players
Ages 13+
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Set Collection
In storytelling games, players are provided with conceptual, written, or pictorial stimuli which must be incorporated into a story of the players' creation.
Storytelling
Fantasy
18.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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ArCher_13
This expansion is intended for The Kingkiller Chronicle fans, otherwise, you won't understand many references that are mentioned in cards titles.
Corsairs
While the theming is nice, this expansion adds nothing to the "Call to Adventure" experience. If anything, it slightly (and needlessly) complicates the game with the new naming mechanic, which is poorly explained in the manual and has very little impact on the game. Includes KS exclusive Path of the Adem cards
Jessy C
I hate the original cards don't work with the naming system—I like naming, but I want to see all the artwork!