100m - 100m
1 - 4 Players
Play occurs upon a modular board that is composed of multiple pieces, often tiles or cards. In many games, board placement is randomized, leading to different possibilities for strategy and exploration.Some games in this category have multiple boards which are not used simultaneously, preserving table space. Unused boards remain out of play until they are required.
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Mucha fluidez en el juego, fácil de entender las acciones que se realizan y muy entretenido. Se necesita mucha estrategia para poder ganar y no hay que tener miedo para atacar, ya que los ataques, por débiles que sean, pueden desestabilizar la estrategia de los oponentes.
Brazil is a competitive game. Its gameplay is heavily inspired by Scythe. The action selection (no action twice in a row), upgrade, and resource management are very similar to Scythe (e.g., some resource stay on the map). Main different: you can move units freely each action. Brazil has also some Civilization vibes due to city building, however there are no technologies only upgrades. [b]I like:[/b] + Artwork: colorful, vibrant. + Components: custom-shape wooden pieces. + Card-based combat based on unit strength (plus building). + Non-destructive combat: Lost units go back into reserve. Buildings are only captured as long as an enemy unit is present. However, you also lose the present resources on a captured tile. Like in Scythe, combat is rather expensive and only beneficial at the right time. + Resource management and engine building: you convert resources, build buildings, and unlock upgrade to create more victory points. + Different kind of units with some unique abilities. + Different leader and portraits with unique abilities. + Actions can be upgraded. + Variable map and different scenario maps depending on player count. + Personal objective cards. [b]Neutrals:[/b] # Luck of the draw: mission cards, exploration tiles, combat cards. # Point salad. # Portraits act a little like research in other 4X games with smaller impact on the gameplay. # Combat has rather little impact on the game. [b]I do not like:[/b] - Number of resource tokens is barely enough for a two player game. - Feels somehow repetitive (building the few similar buildings each game). - Wooden tokens are hard to distinguish because military units and buildings look too similar. - Players may be blocked in such a way that they are not able to build. [b]Related games:[/b] * Scythe: more interesting scoring and exploration, no city building. * Clans of Caledonia: focus on economy and network building. * Civilization: city building and resource management plus research.
As a spiritual successor of Scythe (Yeah, i played both and see a lot of similarity between these two), Brazil still inherit a terrible combat system from the first game and totally leave Exterminate out of the 4x. Well, it can be said that the first X (Explore) is just as bad as well. What I like about this game compared to Scythe? -The movement at the end of turn (1 free and 1 extra if you time right) feels good and can be used to go further to Explore in early game (sadly there's not a lot of benefits that can be gained by Explore this early - this is how the game nerf the early game Exploration) -Paintings (perks) are useful and can diverse the way players play the game. Combined with era goal/upgrade/palace, players should have enough juice to build their VP engine. What I don't like? - Map setup - some people can block an area for their kingdoms way easily and keep everything inside for their own gain - This is essentially a point salad with resource optimization. imo, It feeling boring with minimal interaction - Hidden tiles are boring