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Botanists
30m - 60m
2 - 4 Players
Ages 10+
Pattern Building is a system where players place game components in specific patterns in order to gain specific or variable game results. For example: placing chips on 2, 4, 6, 8 on a board gets the player an action card they can use later in the game.
Pattern Building
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Set Collection
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
42.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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mitTch
Bought directly from the publisher. A bit overproduced, but it is a really good light game. (essen 2019)
MeepleMaven
Took a little effort to clarify a few details in the very easy rules Collect flowers and use for stock plus orders Heavy box and thick components
giannakossimos
so this is an interesting thematic resource management board game with flowers , botanists and nice colors. you take the role of a botanist who’s traveling in a flower market attending his garden and you fulfill flower orders to gather points. the interesting part is the movements is Tetris like and you have to keep an eye on the market ( what is changing along play ) and your board to make sure that you will take the right flower and to fulfill the order.