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Botanists
30m - 60m
2 - 4 Players
Ages 10+
Pattern Building is a system where players place game components in specific patterns in order to gain specific or variable game results. For example: placing chips on 2, 4, 6, 8 on a board gets the player an action card they can use later in the game.
Pattern Building
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Set Collection
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
42.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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benevempress
Pretty game, but not spectacular in the wide field (ha-ha) of flower games. :thumbsdown: Competitive, no official solo mode.
musicalanarchy
I like the game in concept. It's nice looking and flows smoothly. But it's incredibly puzzley, so turns can be very long due to AP, and on top of that there is so much luck between the order cards and the flower tiles that come out, and then you get so punished for not getting the right colors, or having too many leftover flowers, which just doesn't feel great in the end.
marioymia
Plano, monótono y repetitivo. Azar a raudales, sin progresión en la partida y sin tensión. Además es muy feo