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Boss Monster: The Dungeon Building Card Game
30m
2 - 4 Players
Ages 13+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Player elimination occurs in multiple-player games (>2) when a player can be eliminated from the game and play continues without the eliminated player.
Player Elimination
Maneuvers that directly attack an opposing player's strength, level, life points or do something else to impede their progress.
Take That
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
21.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
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Marvel: Crisis Protocol
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aaj94
Boss Monster was a surprisingly quick and entertaining game. If you're into old video games and sweet 8-bit graphics though, Boss Monster is a good one for you to sink your teeth into. In Boss Monster, you play as the boss of a dungeon, trying to keep pesky heroes out. You'll accomplish this by playing different Rooms from your hands that they will have to pass through, each sapping a small bit of their health. You can also play one-time Spells that will buff a particular room or even hurt other players' dungeon. If a hero makes it all the way through your dungeon, they wound you by the amount on their card -- if you take enough wounds, you are out of the game. If they fail to make it through your dungeon, [I]they[/I] die and their card is put underneath yours as a Soul (most heroes are worth one Soul, others are worth two). Souls are essentially VP, as you need ten to win. You will attract heroes by the icons in each room of your dungeon -- if you have the most icons of a certain type, you will attract all the heroes of that type until someone surpasses you. Knowing what to specialize in and who to attract is a solid part of the strategy of this game -- you will need to look at the available heroes but also at what your opponents are doing. This game played great with 4 and didn't overstay its welcome, but I could see how people might like something heavier.
22764636
luck of draw is essential in this game; if you draw the perfect rooms during setup you're almost sorted. My wife says that they should have implemented a sort of counter to the rooms, if two heroes gets killed in the same room it gets discarded.
AnEvenWeirderMove
This is solid and has some interesting mechanics but I can't help but feel that it's lacking SOMETHING... some tiny piece of mechanic that would push this from an interesting take-that filler to something more clever. The mechanism for attracting heroes, in particular, seems like it could have been explored a bit deeper.