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Boss Monster: The Dungeon Building Card Game
30m
2 - 4 Players
Ages 13+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Player elimination occurs in multiple-player games (>2) when a player can be eliminated from the game and play continues without the eliminated player.
Player Elimination
Maneuvers that directly attack an opposing player's strength, level, life points or do something else to impede their progress.
Take That
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
21.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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adrian754
Great old school graphics, easy to learn but complicated to beat your opponents if they are already winning.
adamw
It is thematic and very easy to play. My biggest concern is it might be overly simplistic and lack variety. It pretty much (but not entirely) hangs on the theme. But it is fast, fun and friendly. A good different feeling filler that I want to explore just a bit more. If the card combination comes in sufficiently, it might be nice. I like it a bit, but don't love it and suspect it will fall out of my collection at some point.
AnEvenWeirderMove
This is solid and has some interesting mechanics but I can't help but feel that it's lacking SOMETHING... some tiny piece of mechanic that would push this from an interesting take-that filler to something more clever. The mechanism for attracting heroes, in particular, seems like it could have been explored a bit deeper.