Skip to content
Login / Register
Menu
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
Search for:
Home
/
Shop
/
Board Games
/
Strategy
Add to Wishlist
Books of Time
45m - 60m
1 - 4 Players
Ages 14+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Set Collection
45.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
Login
Cart
Your cart is empty!
Return to shop
Skip to content
Open toolbar
Accessibility Tools
Accessibility Tools
Increase Text
Increase Text
Decrease Text
Decrease Text
Grayscale
Grayscale
High Contrast
High Contrast
Negative Contrast
Negative Contrast
Light Background
Light Background
Links Underline
Links Underline
Readable Font
Readable Font
Reset
Reset
Kjuba
Příběh lidstva se odvíjí už tisíce let. Naše technologické pokroky, zeměpisné objevy a motivace posouvat se stále dál jsou zaznamenány v nespočtu knih popisujících náš čas na Zemi. Nyní máte i vy šanci zapsat se do dějin. Knihy dějin představují jedinečné pojetí karetního budování tabla. Budete sepisovat tři majestátní svazky plné rozmanitých schopností a neuvěřitelných kombinací. Dějiny lidstva se doslova otevírají přímo před vámi.
Fragasnap
Books are cute but feel strangely secondary to the game. The major scoring actions are Writing into your books (thereby fulfilling your Objectives) and Advancing on the tracks, each of which are done most efficiently by consuming any number of your unbounded resources at a single time in a turn. The Books serve primarily as a source of Resources, and so the early game is trying to get some decent sources of resources, and then cranking out resources for your big turn of writing and a big end-game turn of advancing as far as you can on each track. Advancing on the tracks is further encouraged at the end game because there are scoring conditions on the track that give points for the opposite of what the books' objectives require (Science giving points for many symbols and Industry giving points for collecting many of the same symbol especially). This is also the most heads-down a resource conversion game I've seen in some time. The only reason thinking about other players is ever relevant is hate-drafting Trade cards (because the Trade Objective must be completed in order making it moderately challenging to complete).
feldfan2014
[url=https://boardanddice.com/]Board and Dice[/url] - this also included [thing=317504][/thing], [thing=394105][/thing], and [thing=394104][/thing]