Meeple on Board Rating
Be the first to review this product.Board Game Geek Reviews
Be the first to review “Bonfire”
You must be logged in to post a review.
You must be logged in to post a review.
Theme:
The bonfires are sources of light, energy and warmth created by the guardians of light in order to brighten the cities on the otherwise dark planet. The residents of the cities however, took the bonfires for granted and exploited them for their personal gain. Disappointed the guardians of light retreated and let the bonfires extinguish. The citizens could no longer live in the now dark cities and were forced to leave.
You are a group of gnomes living close to the cities and you also need and the light of the bonfires. Missing it now, you try yourself to visit the cities and learn how to ignite the bonfires once again: You must visit the guardians of light on their holy islands and ask for tasks to prove your good will. For each completed task, they will re-ignite one extinguished bonfire. Whoever manages to earn the greatest trust from the guardians and manages to brighten their city the most will win the game.
Game-play:
The engine for the game are the three-coloured tiles you will be puzzling onto your player board. When you manage to place the same colours adjacent to one another, you will receive more action tiles of that specific kind. This will allow you to specialize in certain types of actions and pursue different strategies.
You can use the tiles to perform the following actions:
– Move your ship to an island
– Receive a task from an island by spending two resources
– Invite a guardian of light into your city
– Trigger a procession of guardians through your city and gain resources.
– Add a landscape tile to your city (this is where the processions take place)
– Recruit a gnome gaining a special ability or victory points
– Find support by the last bonfire, gaining portals, resources or action tiles
You will play in turn order until a fixed number of tasks has been solved, after which each player has 5 more turns. During final scoring, you will receive points for your completed tasks (the bonfires) and any improvements made there (portals, landscapes or guardians).
-description from publisher
Ages | 12+ |
---|---|
Players | Solo, 2 Players, 3 Players, 4 Players |
Play Time | 70m – 100m |
Designer | Stefan Feld |
Theme | Puzzle, Fantasy |
Publisher | Hall Games, Tesla Games, Pegasus Spiele |
afafard
Another excellent title from Feld. Probably his most complex design I've played so far but it quickly sinks in after first play. I love the way all the parts are interconnected into something that feels thematic. After 3 plays, this game has become one of my favorites of all time.
behr77
Reasonable point salad but nothing that makes me say wow. Having to pull all the different tasks together to get a guardian across is somewhat interesting and provides more interaction between the mechanisms than in other Feld's (like Trajan). Polyomino/action selection mechanism is a little lackluster. But didn't find any of the individual mechanisms very intriguing.
Antiquus
Pro: Elegant design, good manual, interesting flow and theme. Cons.: The great bonfire wheel and boat are unforgiven and frustrating because if unlucky you need many action tiles of same type, the game is hard to play well. Iconography brings confusion sometimes. No many paths to victory, just a forced combination of path tiles, portals and quests, Yellow quest are horrid, a waste of time and resources to solve for a couple of points in plus. Not the best Feld but is nice. You can move guardians up to their movement steps. (missed in manual but explained by publisher). Specialists 4 and 18 apply theirs bonuses starting by next respective actions after purchasing them, not at the end of the game . ( publisher correction) Personal Adjustments: - you can take the rewards from actual space and then move the great bonfire, or move it and take the rewards from the new spot. ( for more flexibility) - specialists 4 and 18 give only 1 point bonus instead of 2. Remember they give bonus in next turns after purchasing and not at the end of the game because are not veterans.