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Blume (Kickstarter – Green Thumb Pledge)
20m - 45m
1 - 4 Players
Ages 10+
Pattern Building is a system where players place game components in specific patterns in order to gain specific or variable game results. For example: placing chips on 2, 4, 6, 8 on a board gets the player an action card they can use later in the game.
Pattern Building
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
35.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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Matts15
I want to play this game more. Based on my first play, its light on rule, deep on strategy, and encourages player interaction. This game is very light on the surface. A relaxing flower garden theme, gorgeous artwork, and just a handful of easy to grasp rules. But underneath the hood this game is a cold, calculating stock manipulation game where only the most cut throat survive. Unless everyone you play with prefers to bolster the market and try to get the most points rather than cause everyone else to lose the most points. The main mechanic of this game is when you complete a flower (through drawing and placing tiles on your board) you can either add it to your collection or change how many points that flower is worth by increasing OR decreasing its value. this means if you see Jimmy over there with 5 purple flowers, all set to 1 point a piece, you could build out a few purple flowers with the sole purpose of bring that value down to -1 per purple flower and ruining Jimmy's whole plan. The trade off in this strategy of course is you won't necessarily get the chance to build your own stockpile of flowers and your final score may only amount to 3 one point flowers, while Jimmy had not only the store of five -1 point flowers, but also had four 3 point flowers, putting them in the lead. There's a great risk/reward trade of on every turn and every single turn matters, but with the rather short play time, each bad turn feels inconsequential because no turn ever ruins the best laid plans of a four hour slog, but rather a 30-45 minute romp through a beautiful garden
ConnerG
Pretty good little Tile Laying/Market Manipulation game. Sometimes the decisions seem obvious and on rails which isn't great, but creating your own beautiful garden is so satisfying that I can somewhat ignore the flaws. Lots of luck in this game too so be aware of that. The person who wins this game is often the person who has the right tiles come out. Still fun though and I look forward to playin it again. Also, side note, the production is great. I love the box size BUT I don't love how you have to disassemble the flower market every time you want to put everything back in the game. I imagine if I played this often I would just not use the 3D elements of the flower stand
reyla99
Pretty easy to pick up, not sure about replayability. Doesn't seem like a lot of variety but can definitely improve strategies. Was fun blocking other people's moves.