19.00€
In stock
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Dracandross
Idea: Card game where you advance marker on board by winning a play of cards. Board has good and bad sites, you want to have your marker on good site when any player runs out of cards (end of round) which triggers scoring. Mechanims: Leading player plays X similar cards and you must play exactly same number of similar cards. Usually highest set wins the play. If Black Hat card is played instead smallest wins AND winner must either take all cards or two biggest+Hat. Thus player controlling Hat can control game somewhat and also winning a play isn't always optimal due board. Board sites contain different point values and additionally "police" site where you must stay but each time you win a hand police marker moves up the table and if it catches players token its thrown to prison which is worst square and you must stay there. To Who Those who like card games, the board really gives something new to the idea. You might want to win a hand or make it go to police player or maybe definitely NOT win it to stay on a good square. Best played with 4-6 players, game isnt too long. Depends how many hands it takes but maybe one hour. Neat!
whokan
Tichu meets Netrunner in a hacker themed card-driven, area movement board game. Trick taking your data jockey through a modular tile path of advanced cyber security systems. Know when to give up a trick and slough points from your hand. First player to complete the gauntlet doesn't always win with the varied scoring strategies.
tomivain
Definitely my favorite trick taking game. The theme is awesome, the graphics rock and the flow of the game is really good.