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Black Hat
30m - 45m
2 - 5 Players
Ages 10+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Play occurs upon a modular board that is composed of multiple pieces, often tiles or cards. In many games, board placement is randomized, leading to different possibilities for strategy and exploration.Some games in this category have multiple boards which are not used simultaneously, preserving table space. Unused boards remain out of play until they are required.
Modular Board
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Set Collection
26.00
€
30 day low:
26.00€
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Black Hat quantity
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Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
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Larry Chong
This is a very innovative or unique trick-taking game with board game tactics added. And, it also has several boards and board overlays to create more interesting variants and varying replayabilitiy. If you enjoy trick-taking with an added board element/tactics, I highly recommend giving this a shot. The theme is good with players being hackers (info tech) trying to infiltrate a network system. This is comparable with Trains where Trains is equivalent to "Dominion or deck-building plus a board". This is trick-taking plus a board. I suggest customizing the card deck and scaling it based upon the number of players in order to suit the groups taste on randomness. You can moderate this by changing the quantity of each # (three in each # versus standard deck of four in each #). Or, by changing the range of values # (for example, use #1 to #10 instead of the standard of #1 to #13). With four players, we only utilized half of the standard deck in every hand. That's a high degree of randomness, if your group is okay with that. [Played one time with four players.]
Adam9172
A nice out of the box take on hacking and bypassing security measures. I'll be honest, I was drunk playing this but remember it being quite fun. I'll need to give it a sober play through some time.
TobiasG
Deceptively simple. You actually need neither to win that many tricks, nor do you need to race to the finish. The Black Hat adds a lot of strategic depth, the map overlays add complexity and replay value.