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Atelier: The Painter’s Studio
30m - 45m
2 - 4 Players
Ages 14+
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Set Collection
50.00
€
Original price was: 50.00€.
38.00
€
Current price is: 38.00€.
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Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
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Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
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kalchio
"Overall, I was kind of underwhelmed by Atelier: The Painter's Studio. I think that part of it was that my first play of it was particularly good because I managed to unlock a combo that essentially let me avoid taking any paints from the central pool, which is the part that I really don't like about this game. I find it frustrating, since players can essentially lock you out as you get behind and there's no good way to recover beyond waiting for players to capitalize on getting Masterpieces (at which point they may not even help you with a move) or trying to use a Move action to accelerate that process. For a game defined by resource-gathering, that can be enormously frustrating. There are some processes to try and ease that pain, but they largely end up ineffective, as it just benefits players who roll 6s more frequently (to a point). I had hoped that this was just a problem at higher player counts, but at lower player counts you can essentially go tit-for-tat against your opponent and whoever gets the drop on their opponent first will likely pull away. Thankfully, the resource-gathering part is really my major complaint. I can see this game put a lot of thought into the art side, with painting names, choices, and genres designed to maybe add a tiny bit of education to the gaming side of the process. I think that's great, and honestly, I wish more games would engage with their subject matter like that. It means that even if you don't particularly enjoy the game, you come away from it having learned something. And I did! If you're okay with a slow-moving resource-gathering game, you will hopefully enjoy this more than I did, but the randomness and the resource-gathering tension caused Atelier: The Painter's Studio to fall pretty flat for me." For my full thoughts, check out https://whatsericplaying.com/2019/11/04/atelier-the-painters-studio/
angrysalad
Resource collecting and cards that give you additional powers once purchased (created). Super light.
alandric
Nothing special here. You place students to get paint and then turn that paint in for paintings which often have powers that you get for the rest of the game. It can get fiddly keeping up with all the powers you get from the paintings. Some of them can be used once per round and others when you do certain actions, etc. Mediocre overall as per the rating... too light for my taste.