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Assault of the Giants (Premium Edition)
60m - 150m
2 - 5 Players
Ages 14+
Card drafting games are games in which players pick cards from a limited subset, such as a common pool, to gain some advantage (immediate or longterm) or to assemble hands of cards that are used to meet objectives within the game.
Card Drafting
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
In games with a trading mechanic, the players can exchange game items between each other.
Trading
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
Miniatures
119.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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Jyrael12
Great area control game with superb "command" card play and streamlined combat. Theme proves a significant factor, with Giant tribes being a delightful asymmetric offering. Replay proves a concern with slotted event cards mapping out consistent strategies for each faction. Resource acquisition can be a source of frustration with unfavorable card draws preventing completion of needed events.
jazontan
Dudes on the map game set in a D&D fantasy world. The card command mechanic is very interesting and reminiscence of how Concordia's cards are played. The twist here is in the sequence of cards played. Certain cards played earlier or later will give bonuses to the command. I like the simplified battle system too. The race asymmetry in strength and objectives are well balanced. I have a few issues with the game though. The leaders and regular giants are just tokens yet the champions are these huge "miniatures". At least have some consistencies in playing pieces, publishers! Also at lower player counts, the NPCs felt a little weird like they're just waiting to be slaughtered. I didn't like this about most dudes on the map game and its the same here.
cbrook29
I think this game has a lot going for it. It has nice miniatures (deluxe pre painted) with translucent plastics. It has a very interesting game mechanics where you play a series of cards and the benefit of the card depends on the cards to the left or right of the cards. All 6 factions are extremely asymmetrical and there seems to be a story unfolding as the game culminates to the end. The only few Cons of the game that I have is the fact that it can be kind of hard to determine which cards and giants belong to which faction but overtime, I am sure this will fade with more familiarity. I imagine that the regular version with solid colors that are starkly different would be easier at a glance to distinguish the different factions but again, over time I am sure after a few more plays this will not be an issue. Only the Giant Champions are miniatures and I sort of wish the other giants which are just disks/pogs were also miniatures but I realize this is probably not practical or feasible. I like the game a lot but I think I would prefer Kemet, Cyclades, or Scythe over this if asked. Still, this is a solid game and lots of thematic flavor. I am glad to have this in my collection.