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Assault of the Giants (Premium Edition)
60m - 150m
2 - 5 Players
Ages 14+
Card drafting games are games in which players pick cards from a limited subset, such as a common pool, to gain some advantage (immediate or longterm) or to assemble hands of cards that are used to meet objectives within the game.
Card Drafting
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
In games with a trading mechanic, the players can exchange game items between each other.
Trading
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
Miniatures
119.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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icheyne
The most ridiculously overproduced game I have ever played. The 10cm tall figurines (too big to be miniatures) are incredible. The game is less impressive, but isn't bad. A mishmash of Ameritrash mechanics that don't add up to much.
Ezel
2017-03-20: Yes, it is a bit eurolized and the mechanic of 'some cards give bonus for playing early and some for playing late' is a very interesting one. But in the end this is basically a "I attack and roll dice to see if I win" game. It also drags on a bit too long, but not terribly so. The more I play these the more I'm convinced that I've grown out of it. The 'excitement' of rolling a critical die is almost 100% irritation nowdays. Other things excite me in boardgames now like the "oh! oh! oh! I see an engine opportunity!" and "Hope he doesn't take that tile before me. . hope! hope!" and "Hmm, If I place here, he doesn't get to use his special building. muahah". Initial rating: 5 (the interesting card-mechanic lifts it a bit, would very much like to see it in another game)
charlest
A sleek and interesting hybrid design that leans strongly towards the Ameritrash half of its personality. Feels like a mashup of Cthulhu Wars and Runewars, which is great. Really dig the main action hand mechanism and the strategic choices it imparts. Best part of the game is the asymmetry and the narrative events tied to each race. The injection of story into a dudes on a map game is pretty solid. Looking forward to playing this more for sure. ------------------------------------------- Full review: https://arstechnica.com/gaming/2017/02/assault-of-the-giants-a-great-dd-game-with-5-mega-miniatures/