49.00€
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Accessibility Tools
adwodon
After one play I really enjoyed it. It felt a lot like Warhammer Underworlds, less tight but way more accessible. The characters all felt unique and interesting with more of a focus on movement and 'pushing' than out and out murder. The theme is fun and accessible. Definitely a keeper in my eyes, just hope I can convince more people to try it.
hoffmant99
Played a demo, not bad. Print could be bigger. Also, multiple symbols on dice and combinations can slow the game down - but it is fast in it's own rights. Not too many fiddly components. Try before you buy (as of 11/08/2017).
Heropon
I love that it's as much an area control game as a fighting game. Eliminating your enemies (even if it's not definitive here) helps to get the upper hand, but you can win without ever attacking depending on your playstyle and team. Each character has his unique style : healer, buffer/debuffer, status control, position control, range attackers, close combat, runners, tanks... They all play very differently and have different synergies. It's fun to try out different teams compositions. My only negative about the game is the balancing of the characters in competitive play which could have been better. Tactics cards are very important and hand management is crucial to win. I'm generally not a fan of luck in game, but in Aristeia the dice rolling mechanic is great, as you can manipulate luck with Tactics cards, and the Switch phase which allows you to use your roll results in multiple ways. The numerous scenarios combined with huge teambuilding options, makes the game infinitly replayable. The playtime might be longer than what's printed on the box, especially for your first few plays. However there is a Blitz scenario for shorter games. Mechanics ++ Depth/playtime + Replayability +++ Interaction ++ Game flow ++ Fun + Theme/Art +