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Aristeia!: Collector’s Limited Edition
60m - 90m
2 - 2 Players
Ages 14+
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Miniatures
99.00
€
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
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Sapphire Sleeves
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Marvel: Crisis Protocol
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Denny Crane
What an elegant and tactical game. At the beginning of the game I missed a ball to have something like a ball game going on like Guild Ball, but after 2 games I realized the nearly limitless tactical choices you can do with the different players. The game has a strong learning curve, but when you have the first successes the game is so much rewarding. But first you have to really understand the skills of your player and when they make sense depending where you on tehe board, where your enemy is and who your enemy is. As I said, quite overwhelming at the beginning, but everything makes sense after the first matches
HellLois
I try it and its very good, fast, fun, characters with a lot of charisma and great miniatures. The quality of Corvus Belli is guaranteed!
grapesinacake
I got this on a whim with the sci-fi bloodsport theme being intriguing, and I'm pleasantly surprised with how deep and fun the gameplay feels. I often find dice combat resolution frustrating or uninteresting, but I'm liking it here with all the different types of dice. All the characters feel unique and powerful, and the switch system allows them to do interesting things when it is not their turn. There are many ways characters can combo off each other so each constructed team feels unique. That, combined with the many game modes and character expansions, provides nearly infinite replayability. They almost nailed the mechanical complexity except that I hate the line of sight and cover rules. Yes, it adds to the positional tactics. It's usually not too hard to figure out if you can attack someone, but it's still tedious. My confusion often comes from whether the attacker or defender gets a cover die. I think the rulebook is a bit lackluster in covering these potentially confusing mechanics. The game doesn't come with enough dice for players to simultaneously roll in some situations which confused me greatly. The production would have benefitted greatly from some colored bases to easily identify your team's minis. Aristeia! is still great and worth checking out, but it could have been even better.