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Argent: The Consortium
60m - 150m
2 - 5 Players
Ages 10+
Play occurs upon a modular board that is composed of multiple pieces, often tiles or cards. In many games, board placement is randomized, leading to different possibilities for strategy and exploration.Some games in this category have multiple boards which are not used simultaneously, preserving table space. Unused boards remain out of play until they are required.
Modular Board
Maneuvers that directly attack an opposing player's strength, level, life points or do something else to impede their progress.
Take That
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
Fantasy
49.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
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Plunder boxes
Marvel: Crisis Protocol
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Alan Stern
I *really* want to like this game more than I do. The worker placement with the mage powers and special abilities (via spells, vault items, and supporters) is solid. The timing elements are great - sometimes the arrangement of the rooms works for your plans and sometimes it works against them. The euro elements are pretty tight. The theme is perfect and the artwork is spot on. The bad? Two things. First, the "take that" elements of the game FAR overshadow the euro parts. It's partially the threat of them but even more so the notion that the game could *easily* devolve into tit-for-tat where both the titters and the tatters end up losing to the player(s) not involved in the battle. Will it devolve like this? For some groups, assuredly yes, at which point the whole game is take that and the euro parts are window dressing. And that just doesn't mesh. This *feels* like a euro and it's designed (apparently intentionally) to be all out war. Ugh. Second, the ending is haphazard. It's random. I either look at a total of 2-3 voters, focus on those (if I can), and hope for the best OR I look at more, see that I can't possibly get them all or that some will be at cross-purposes, and hope for the best. The win feels... random. There's too little control, too little consistency. The second place voters (one for second in supporters and one for second in influence) are completely at odds with the two face-up voters and really don't diversify the scoring - they narrow it by forcibly splitting votes. Considering this is a HUGE element of the game... it's a problem for me. Also, a sub-gripe, having influence break all the ties feels so wrong. I don't have a better answer, but it means that you *MUST* fight for, and top, the influence race or you're just in trouble. I'm sure that's overstating it, but I'm afraid it might not be. I *really* want to like this game. I do! The theme, the gameplay, the complexity of interaction amongst the euro components - it all screams "YES!" to me. But the conflict side and the random feeling of win/loss just piss me off. So this one is not for me. I wish it were, but it isn't. *sigh*
Arael
Awesome game, the cutthroat of it, the variable workers powers, the spells, the artifacts. Kudos to Level 99 for adding it's spicing let's add a bunch of things together into the Worker placement genre and nailing it.
bbhalla
Initial Impression: I enjoy the artistic direction that this game takes, which seems just a few shades shy of anime. This game is one of the most thematic worker placement games I've played in a long while. Placing your "worker" assistants in the various rooms of the institute to have them perform tasks just makes sense. There are many things that make this game stand out from regular worker placement but by far my favorite is the ability to banish and attack other players' workers. Tying into the theme, the ability to research spells and spell upgrades in order to gain further abilities feels like a well balanced effort/benefit ratio. Finally, the scoring system in the end game, which determines overall winner, is enhanced by the hidden knowledge in the form of face-down cards in the discard pile as well as hidden Councillors (goals). This means that players are never quite sure who is winning the game until the very end. To top it all off, there's so much variability in the game that no 2 sessions will ever play the same.