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Archmage
60m - 120m
1 - 4 Players
Ages 14+
Pattern Building is a system where players place game components in specific patterns in order to gain specific or variable game results. For example: placing chips on 2, 4, 6, 8 on a board gets the player an action card they can use later in the game.
Pattern Building
A time track mechanism is a variable player-turn order mechanism by which the player who is last on the time track goes next. The function of this mechanism can allow a player to have multiple sequential turns due to being last after each one.
Time Track
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
49.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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GD360
Really enjoy the production and gameplay of this. The theme works well and the spells you are able to obtain and modular board make every game a different experience.
dropdabanjo
Very cool game that takes you on a journey to recruit other mages. The game has elements that remind me of MTG, which is very refreshing.
Ensades
Beautiful, well-produced game, but not a ton of depth. After exploring the board, the actions on your turn aren't really useful at all and it feels like the only thing you're doing is deciding what action to end on, which is usually pretty obvious. Kind of feels like it plays itself.