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Architectura
30m - 45m
2 - 4 Players
Ages 8+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
12.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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Flemeth
Joué à 4, ce petit jeu de pose de cartes nous intriguait par son look à la De cape et d'épée. L'idée est de construire des quartiers (les decks de départ sont asymétriques) en posant une carte toujours à droite d'une autre, ou sur une nouvelle colonne. Chaque carte à un pouvoir (rejouer, échanger etc) et surtout un chiffre, qui va interagir avec les cartes voisines. Si la carte à gauche de la carte posée est plus faible, elle va tourner et perdre de la valeur. Ces chiffres sont les pV de la fin de partie. Aucun de nous 4 n'a bien compris cette mécanique très aléatoire, soumise au tirage des 3 cartes que l'on a en main. Les choix paraissent peu stratégiques, dépendant beaucoup de ce qui a été déjà joué. Pas convaincue.
BobbyReichle
A game that seems built to combo but nothing really does, and the central idea of comparing values is more tedious than fun.
eddy_sterckx
2019-01-15 : It's like they had this checklist : get good art, make nice neoprene playmat, include quality components and then when they got to the "design game" item on the list they ran out of time and shipped it. The gameplay is both unoriginal and badly executed.