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Enter a brand-new world of witches and demons. In Approaching Dawn: The Witching Hour, players are coven members who are blood bound, meaning that what one witch does affects another member of the coven. Black magic begets corruption, which is given to other members; conversely, White magic can heal your own corruption. But both types of magic are used to bind and banish the demons, imps, fey, possessed animals, and warlocks entering our world.
Each witch starts with spells that they know, but throughout the game can gain corruption to learn new spells and get familiars and artifacts. But how they choose to use these new cards each hour — whether as Black or White magic — will determine the successful completion of the scene (mission).
In this cooperative card game, each scene (mission) determines the goal of the game. If the scenes are played in order, they form a story arc, but you can play any scene in any order.
—description from the publisher
Ages | 12+ |
---|---|
Players | 2 Players, 3 Players, 4 Players, 5 Players, 6 Players |
Play Time | 120m – 120m |
Designer | Kenneth C. Shannon, III |
Mechanics | Cooperative Game |
Theme | Card Game, Fantasy |
Publisher | WizKids |
fullhouse751
White and black magic mechanic. Uses the “don’t talk” mechanism to make the game more challenging, but you can talk generally about what you want to do. Somewhat of a deck builder where you have to cast spells to kill demons that get assigned to you.
Baylavin
I was able to playtest this game a few times and enjoy what it has turned into. There is a lot of flexibility built into the game to help vary the experience beyond just what characters you use and the people you play with. It helps the game from becoming stale, which is always a grump of mine with games. It takes a bit to learn (meaning it is not a drunk pick up and go) but is worth the initial effort to get your buddies acclimated. It's different and that's what everyone needs in their collection of fun times!
Angelcollector
Interesting coop mechanic, where you give the bad things to your neighbor, whil getting bad things from your other neighbor. Makes for some interesting decisions. Unfortunately, the rule book and the player aids are a mess.