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Apex is a deck-building game, played solo or with up to 3 friends (publisher recommends 2-4 players). You play as a prehistoric predator competing for territory and resources against other predators. Each playable species has a unique deck to master. Each deck has different strengths, weaknesses, and strategies—creating a varied and constantly evolving experience.
Your species must overcome a very brutal environment including harsh climate changes, disease, attacks from predators, grievous wounds, infections, and deadly prey. The game incorporates many dinosaurs that behave in their own distinct way. The goal of the game is to endure the environment, build up the population and evolve your species, and become the apex predator.
Base Game includes:
525 base cards + 20 Card Dividers
24″ x 16″ Hunting Grounds game board – folded
Six 16″ x 9″ Nesting Grounds mats – folded
Updated Rulebook
Foam Blocks to protect cards and fill empty spaces
Includes 7 Playable Base Apex Decks:
Acrocanthosaurus
Carnotaurus
Giganotosaurus
Spinosaurus
Tyrannosaurus
Utahraptor
Velociraptor
Plus ALL Available Expansion Decks with Dividers:
Stomping Grounds [70 cards] Suchomimus [70 cards] Saurophaganax [70 cards] Therizinosaurus [70 cards] Megalodon [70 cards] Exotic Predators – Quetzalcoatlus & Sarcosuchus [80 cards] The Promethean Wars [40 cards] The Stomping Dead [45 cards]
1st KS version Elite Hunter Tier 4 Exclusive Cards: Rexenator Boss, Minions, and Environment card.
These 1040 cards includes diverse animals to hunt, dangerous carnivores, opposing Boss cards with Minions (acts as artificial players for solo play), environmental effects, genetic evolution types, and grievous wound types.
—description from the publisher
Ages | 14+ |
---|---|
Players | Solo, 2 Players, 3 Players, 4 Players, 5 Players, 6 Players |
Play Time | 60m – 160m |
Designer | Herschel Hoffmeyer |
Mechanics | Deck, Bag, and Pool Building, Solo / Solitaire Game |
Theme | Animals, Card Game, Prehistoric |
Publisher | Outland Entertainment |
Callomac
I have only played this solo but find it very disappointing solo game because no matter how well you build your deck the final battle comes down to complete luck of the draw. Every game ends with a boss fight, and every boss fight starts with a requirement to discard your hand and draw just 4 cards (instead of the normal six). In these four cards you need to generate enough attack to beat a threshold or you instantly lose the game. That threshold varies from 3 to 9 depending on the boss (most commonly 6 or 7). There's nothing you can do if you draw hand with little fight one round - you simply lose the game. And then this repeats multiple rounds in a row - every round of the boss fight you draw your hand and see if you beat a threshold of damage done. If you do not, you die and game over. So far I have had more games end on the first round of the boss fight than I've had make it to round. It's an immensely dumb part of the game. I really dislike games for which you play a full game and the win/loss comes down to "roll a die and see if you lose", which is effectively what this game does. The game would be much better if it allowed you multiple rounds to beat the boss in which you took damage, or cluttered your deck, in rounds you did poorly. But every round being being sudden death in a deck builder with multiple currencies (your fight and money) makes the final battles too swingy to be fun. It's a shame because the theme is great, the art is good, the components are decent, and the mechanics throughout the rest of the game work well. It's just ruined by a stupidly implemented boss fight.
Jiloo
Love to play solo. Multiplayer is ok if you don't mind randomness that can be punishing for some and rewarding for other (6/10).
DiniDino
great deckbuilder with interesting twists on the genre. Unfortunately the production quality cannot keep up with it.