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In Anno 1800, a board game based on the popular PC game from Ubisoft, you continuously build up your own industry to develop your home island.
Ship fleets allow for lively trade and the development of new islands in the Old and New World. You have to fulfill the wishes of your own population. While the inhabitants are initially satisfied with bread and clothing, they soon demand valuable luxury goods. You must plan production chains sensibly and keep an eye on the specialization of your population. The goal: A wise distribution of farmers, workers, craftsmen, engineers, and investors — but the competition never sleeps and can snatch the new achievements from under your nose at any time! Who can create the most prosperous island?
—description from the publisher (translated)
Ages | 12+ |
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Players | 2 Players, 3 Players, 4 Players |
Play Time | 120m – 120m |
Designer | Martin Wallace |
Mechanics | End Game Bonuses, Race, Tech Trees / Tech Tracks, Variable Set-up |
Theme | Card Game, City Building, Industry / Manufacturing, Video Game Theme |
Publisher | 999 Games, KOSMOS, Galakta |
ajewo
Rather abstract implementation of the PC game with a lot of tiles. You try to complete contracts by converting goods. You manage goods and production. The needs are represented by cards. Luck of the draw may be an issue (starting hand). Trading goods with other player is kind of similar to 7 Wonders. # Takes some plays to internalize the tech tree (to become more fun).
andrix
Unbelivable great game, clever economy enjoiable to play, smooth gameplay, Better than Le havre. Istant Classic.
aloysbx
Very pleasant game. Straightforward mechanics. Turns are quite quick. Tech tree leads to some interesting combinations and cards allow some satisfying combos. To some extent, it seems possible to diversify the strategies. The only downside is that the game is pretty linear and turns tend to look similar after a point in the game.