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In Anno 1800, a board game based on the popular PC game from Ubisoft, you continuously build up your own industry to develop your home island.
Ship fleets allow for lively trade and the development of new islands in the Old and New World. You have to fulfill the wishes of your own population. While the inhabitants are initially satisfied with bread and clothing, they soon demand valuable luxury goods. You must plan production chains sensibly and keep an eye on the specialization of your population. The goal: A wise distribution of farmers, workers, craftsmen, engineers, and investors — but the competition never sleeps and can snatch the new achievements from under your nose at any time! Who can create the most prosperous island?
—description from the publisher (translated)
Ages | 12+ |
---|---|
Players | 2 Players, 3 Players, 4 Players |
Play Time | 120m – 120m |
Designer | Martin Wallace |
Mechanics | End Game Bonuses, Race, Tech Trees / Tech Tracks, Variable Set-up |
Theme | Card Game, City Building, Industry / Manufacturing, Video Game Theme |
Publisher | 999 Games, KOSMOS, Galakta |
adamredwoods
1 play / 4 players LIKE: Resource conversion cube-pusher... is what I love! I enjoyed the large tech tree and managing workers. I don't feel it is as dry as some people say, because the population cards are hilarious in what they desire (cigars! coffee! chocolate!) to get them played for big points. The cards help focus a player's path on how to be efficient, but it takes a playthrough to see the paths. DISLIKE: The are few combos to be had, so each step can potentially feel tedious. The icons are difficult to read from afar, but this can be remedied by asking if any player is producing "X". The player sheet did not help, it could use an actual tech TREE showing the relations. I do feel some advanced rules are needed to help move the game along and clear up some edge-case rules. Also, the game feels low in interaction. Also, expedition cards seem quite point-heavy. OVERALL: I liked it! I'm eager to try different scoring conditions to see how that changes the game paths. The three-free worker upgrades card felt powerful, but random if a player would get one or not. Also, sadly, I feel the game needs a slight tweak to get the pace of the game faster (perhaps the expansion?). The comments of the game feeling long and slow is true, but I personally enjoy these cube-pushing games, so a minor quip. Another minor thought: I'm surprised the game doesn't have just one of each of the investor-needed industry tiles. These are potential game-enders, so why have two of each and not scale for player count? Caverna has no duplicates, and the race for big point tiles is part of the game and adds some player tension. Similar games: Ora & Labora, Caverna, Le Havre
ArtEmiSa64
[ESP] Hace tiempo que los juegos de Wallace me han decepcionado, por lo que no puedo estar más feliz con Anno 1800, ya que es como volver a jugar uno de esos Wallace que tanto me gustan. El juego cambia cada vez gracias a los objetivos generales y las cartas que vas adquiriendo, porque te forzan a tomar distintas rutas. Un juego muy balanceado. Debes estar atento a que hacen los otros porque el comercio te permite crecer sin tener que hacer todo tu mismo. En ese sentido en cada partida deberás escoger sabiamente que arbol tecnológico seguir. Una experiencia muy buena. Apela a jugones de juegos pesados. Revisa todos mis contenidos para este juego en http://www.jck.cl/anno-1800
Addiction2k
Super excited about this one, think it’s gonna be amazing. With the exception of the classism and colonialism a pretty damn good game.