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Altiplano, a bag-building game along the lines of Orléans set in the South American highlands of the Andes — the Altiplano — is not a simple game, presenting players with new challenges time and again. There are various ways to reach the goal, so the game remains appealing to try out new options and strategies, but success or failure also depends on whether your opponents let you do as you like or thwart the strategy you are pursuing. The competition for the individual types of goods is considerable — as is the fun in snatching a coveted extension card from under another player’s nose!
Each player starts with a unique role tile, giving them access to different goods and methods of production. Players have limited access to production at the start, but they can acquire additional production sites throughout the game that give new options. The numerous goods — such as fish, alpaca, cacao, silver or corn — all have their own characteristics and places where they can be used. For example, while silver can be sold for a high price at the market, fish can be exchanged for other goods at the harbor and alpaca can produce wool that can then be made into cloth at the farm.
Aside from building up an effective production, players must fulfill their orders at the right time, develop the road in good time and store their goods cleverly enough to fill their warehouses in the most valuable way. Often, a good warehouse keeper is more relevant in the end than the best producer.
Ages | 12+ |
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Players | 2 Players, 3 Players, 4 Players, 5 Players |
Play Time | 60m – 120m |
Designer | Reiner Stockhausen |
Mechanics | Action Points, Contracts, Deck, Bag, and Pool Building, Variable Player Powers |
Theme | Economic |
Publisher | Angry Lion Games, Arrakis Games, Baldar, dlp games, GaGa Games, Giochix.it, Meeple BR Jogos, Pixie Games, Surfin' Meeple China, White Goblin Games, Arclight, Reflexshop, Renegade Game Studios |
Apple Paul
This felt like a worthy variant using the mechanics introduced in Orleans. And yes, the introduction of the tray felt like a basic improvement. Curiously, it felt less interactive, which is not quite the direction I would have preferred. Was Orleans too interactive? No, actually, not enough. So while I respect the design, and it certainly creates a worthy puzzle feeling and many ostensible paths to victory, Altiplano is not something that really appeals much to me. Simply put: this game is nowhere near interactive enough as a gaming experience. Oh, are you playing as well? I thought I was playing alone here.
ahken07
Haven't play Orlean before so I can't compare. But I love this game because there is many way to score and you have to control how many tiles left in your bag to estimate and plan your efficiently every round. Love the llamar btw. Sold @ 25/12/2017.
AmandaDesignsGames
Much better than Orleans. It's still a bit overwraught: I don't feel much of a direction, yet it takes a long time to get stuff done, and it gets repetitive. Not a bad game, but not a good one for me.