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Alien Artifacts
60m - 60m
2 - 5 Players
Ages 10+
Card drafting games are games in which players pick cards from a limited subset, such as a common pool, to gain some advantage (immediate or longterm) or to assemble hands of cards that are used to meet objectives within the game.
Card Drafting
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Set Collection
Variable Phase Order implies that turns may not be played the same way as before and/or after.
Variable Phase Order
50.00
€
Original price was: 50.00€.
25.00
€
Current price is: 25.00€.
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Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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agentpatman
You would need a huge table to play this with less fiddlyness where everything is laid out so it's easy to read and remember. It's still fiddly to tuck the resources since there is no space between the cards. The other thing I dislike is combat is just drawing a card without much to mitigate it unless you also happen to be lucky and get one of the ship's or tech that can help you. The problem is you might not get that card even after 3-4 games due to luck so you can't go into the game planning to focus on military. I wish it was more strategy where you can pick and develop a path rather than tactics of adapting to luck of the card draw. However if you know that going in that you need to build your engine based on what's delt, not what your hoping to do then it's a great game. Tons of choices and scoring opportunities and engine building. Definitely 3x but not sure you fully give it the 4th due to card draw and lack of luck mitigation. But 3.25x is still good enough for us to enjoy this game and I am glad combat exists. Oh and some Alien Artifact cards which are the best thing in the game feel pretty underwhelming. Maybe that balances out with other cards that lets you get more or draw and discard.
Akado
Very interesting 4x game, where gameplay went pretty smoothly once rules were understood or agreed upon. Rulebook kinda sucks, but game is fun. Has some elements and cards that only work if you know how they work, which is not good for new players. Experienced players already have advantages, no need to compound the gap.
Cheelara1
So I have played this game a couple of times and although the first time I did not care for it, the second and third time I began to like it more. This includes Silics/Academies character cards, Discovery expansion pack, dice tower promo pack, alien system., Dice Tower Event promo set. Also includes Nouhra Shema special promo card, far Virginia special promo card, last Martians special promo card, pink meeple special promo card, Troggs heaven special promo card, Tshevee-check special promo card, 51st planet special promo card, De Crecy special promo card. This is one set of special promo cards