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Aeon’s End: The New Age
60m - 60m
1 - 4 Players
Ages 14+
Card drafting games are games in which players pick cards from a limited subset, such as a common pool, to gain some advantage (immediate or longterm) or to assemble hands of cards that are used to meet objectives within the game.
Card Drafting
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Variable Phase Order implies that turns may not be played the same way as before and/or after.
Variable Phase Order
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
58.00
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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beatsmd
[b]Comments based on[/b]: 4 plays; owned. [b]Things I like[/b]: • Presents two challenges—hand management and deck building • Deck building mechanic—starting weak and building strength—is always exciting • Numerous mages with different abilities add variety • Loads of cards included in one box provide lots of replayability • Can be played solo or with others (cooperatively) • Well-designed box includes dividers for easy organization [b]Things I dislike[/b]: • Standard "true solo" mode is too easy • Art is hit or miss • Theme doesn't grab me • Expedition feels tacked on [b]Balance[/b] :star::star::star::nostar::nostar: Multiple nemeses provide a range of challenges, but true solo mode is easy [b]Complexity[/b] :star::star::star::halfstar::nostar: Gameplay is straightforward in most cases, and the rulebook is clear (though a little long) [b]Depth[/b] :star::star::star::star::halfstar: The mix of mages, supply cards, and nemeses means there's plenty to explore [b]Enjoyment[/b] :star::star::star::star::star: :star::star::star::nostar::nostar:
cgarvie
Lost first game and though oh no, not sure how we win, but 2nd game went much better Liked the game play. Not sure we managed deck order well, but seemed interesting enough and want to try again imediatly which is always a good sign. Though got conerns about how often id want to fight each nameless
Chrisgmay
This was already my favorite deck builder. This expansion moves it to a top 5 game all time for me. The new mages are so interesting The treasures are a great addition. The expedition system is so cool and really brings this game to life even more.