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Aeon’s End: Legacy
45m - 90m
1 - 4 Players
Ages 14+
Card drafting games are games in which players pick cards from a limited subset, such as a common pool, to gain some advantage (immediate or longterm) or to assemble hands of cards that are used to meet objectives within the game.
Card Drafting
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Variable Phase Order implies that turns may not be played the same way as before and/or after.
Variable Phase Order
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
81.50
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
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Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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badshave
I enjoyed the leveling between the missions and the way the supply and the nemesis deck change over time. However there are few real game expanding surprises between the chapters and while there are some exciting fights towards the end, the first half almost feels a bit bland (at least if you're familiar with Aeon's End). What bothers me the most is the decision to have you write on spell cards and especially the mage mats. I don't mind it for the nemesis/evolve decks, but it's a guaranteed loss of aesthetic appeal for hardly any payoff (except maybe if you really enjoy naming things) for everything else. It's the biggest reason I don't feel inclined to use those mages in post campaign games. The second one being their visual design (apart from the female monk character they look quite bland and comical at the same time and so do their poses/framing on the mats). Also the game should have provided a more sensible insert to fit all the released AE content so far or at least make better use out of the huge box.
5mokus
Not a 10, because it's replayability comes from the other big box expansions. But, as a legacy game, it's 10/10.
alphaamigo
I'm a huge fan of Aeon's End. I love all the new stuff. I play it solo a lot. Some people complain about the slow start to this as a legacy game. I had the opposite experience. It was the PERFECT way to introduce my 7 year old son to this slightly complex deck builder. Now we can play together, and I have everything in the series in one box.