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Adventure Tactics: Domianne’s Tower – Second Edition (Kickstarter)
45m - 90m
1 - 5 Players
Ages 10+
The Campaign/Battle Card Driven mechanic is a relatively recent development in war games that focuses the players' actions on cards they have in their hand. The very basic idea is that performing a single action uses a single card. Games where cards are used to determine the outcome of battles do not use this mechanic.
Campaign / Battle Card Driven
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Some board games incorporate elements of role playing. It can be that players control a character that improves over time. It can also be a game that encourages or inspires storytelling.
Role Playing
Fantasy
Miniatures
93.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
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Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
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Plunder boxes
Marvel: Crisis Protocol
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flik68
received mine 1 week ago. Test it played 3 time the level system is really nice. The material quality is not really good pretty much all map and character I have is curved the story look correct and the rule is easy to understand
Crom74
We are having a lot of fun playing the campaign. Not a game for children actually. Nice components, minis and standees. High price too. Easy to learn, difficult to master. Expect some deaths during your journey (not failures though, as there are always some handy resurrections potions to be used)
Fly Casual
I don't precisely know how to score this game. Complaints: the rules are simple, but occasionally ambiguous, and written as a wall of text rather than using tables and bullet points lists with examples, which could reduce frustration. Sometimes I use the searchable digital rules pdf on my phone because the paper rulebook isn't intuitively laid out, particularly for referencing during play. The combat is largely a dicefest of chance. The cardplay gives the pretense of hand management, but mostly the game is more about luck factors than any sort of player driven resource management (in contrast with Gloomhaven for example, which is full of consequential player decisions while incorporating a healthy infusion of luck to create uncertainty and narrative tension). One could argue this makes the game more family friendly, more on this in the positive comments. The box. I could throw the box! It's a good size game box with a nice insert for the miniatures, BUT, the contents don't fit. The lid sits high in spite of diligent attempts to consolidate and organize. The huge number of cards sit in the plastic organizational insert, but the deck dividers which intentionally sit higher to show their labels get bent by the stuff which must be placed on top. Why not go all the way with the insert and give tall sides to protect the cards? Why make tuck boxes for the characters which dont fit in the box? There is no accomodation for sleeves. This insert might get tossed. It's a good start but in the end, insufficient. Ziploc bags in an empty box might be an improvement. Praises: the characters are fun, flavorful and have basic backstories which uphold a narrative feel, and a springboard for imagination. The enemies are unique and have fun special abilities. The scenarios are each unique, with fun mechanisms and goals for the players. Sometimes the objective is like a game of football, other scenarios are boss fights, others are about rescue and avoid. The art is fantastic. Cartooney, but very nice. The components are very high quality. Thick cardboard, good standees, reasonable card quality, characterful miniatures, weighted custom poker chips (a la Chip Theory Games) for the initiative tokens - this is a very nice tactile touch, and I'm sure it wasn't cheap, but I appreciate the choice. The leveling and multiclassing system is excellent, and exciting. It's more fun to level up than play the scenarios, and this isn't really a bad thing. I bought this to play with my elementary aged kids, and it's GREAT for this purpose. This would not make the top 200 games that I would choose to play with adult gamers, for me, but it is in the top 10 for us to play as a family, and that makes the whole experience quite enjoyable and worthy of our time.