SHARPEN YOUR SWORDS. READY YOUR SPELLS. GATHER YOUR ALLIES.
The ruthless Queen Domianne rules the kingdom of Astelia with an iron fist, but an ancient prophecy has emerged which threatens her reign. The adventure starts in your humble village and eventually leads to the seat of Domianne’s power, the peerless and ancient Tower of Greylock.
Adventure Tactics: Domianne’s Tower is an encounter-based, campaign-driven, cooperative tactical combat game. Begin your journey as one of 5 Basic Classes and battle your way through a branching campaign where you choose your own path in an attempt to overthrow the evil Queen Domianne. With each encounter, you will level up and unlock over 15 Elite Classes, adding new actions, equipment, and abilities.
Will your team find the right combination of Classes and powers in time to stop Queen Domianne? Let the adventure begin!
—description from the publisher
This bundle includes:
Adventure Tactics: Adventures in Alchemy
Side Quest Guide 2
Adventure Tactics: Hero Pack 1
Adventure Tactics: Enemy Pack 1
Adventure Tactics: Enemy Pack 2
Neoprene Player Mats
Alchemy Enemy Pack
Big Box
FoxKunt
Es como jugar a cualquier Disgaea, Fire Emblem, XCOM, Bravely Default, Triangle Strategy o Final Fantasy. Una delicia de juego de mesa con una producción increíble y una calidad excelente!!.
Arcontus
After second Kickstarter, the publisher has never send the pledges and doesn't answer mails. Please, don't buy it was a Scam for buckers!
dnroe42
My playing group played through the entire campaign within a week and a half (playing at least one game a day). Games are generally fast paced and fun. The game is definitely not as rule heavy as some of the RPG based board games on the market, which will make it more accessible for some players. One word of warning, the creators intentionally made the rules somewhat vague at times. While this worked well at times (like with line of sight as it avoided needing to pull out the straight edge all the time like I've had to do on some other games), it did lead to some debates between players at times (especially on edge cases). My gaming group found that if you just went with what the intent seemed to be, it worked well and the game was a lot of fun. However, this could be a sticking point for some groups (though it appears the creator has begun to address some of the questions related to these edge cases in the BGG forum so it is possible this issue might be addressed at some point in the future). In order avoid ending on a negative note (I did give it a rating of 9 after all), I would like to add that even before completing the campaign everyone was talking about playing through the campaign a 2nd time in order to try out different character builds and different choices (there were a number of encounters we didn't play due to choosing a different path in the campaign book).